![]() Might be potentially destructive: I suggest leaving it at false.īear in mind that nothing will stop you from assigning zero or BeĪdvised that this last feature has not been properly tested and That describes whether or not the goal has been accomplished. Goals are defined with the goal token and a true/false value If the script isĬalled with both this option and a list of facets/levels,įirst all the unit facets will be reset and then thoseįacets listed after -facets will be modified.Ī script to change the goals (dreams) of a unit. ![]() reset: reset all facets to a neutral level. Valid facet tokens can be found in the wiki pageīracket. beliefs : the facets to modify and their levels. Trigger a report in the “Thoughts and preferences” screen.Ĭurrently selected unit will be the target. Resetting a facet means setting it to a level that does not The different levels of facets strength, as explained here: If the script isĬalled with both this option and a list of beliefs/levels,įirst all the unit beliefs will be reset and then thoseīeliefs listed after -beliefs will be modified.Ī script to change the facets (traits) of a unit.įacets are defined with a token and a number from -3 to 3, which describes reset: reset all beliefs to a neutral level. There must be a space before and after each squareīracket. Linked above level values range from -3 to 3. Valid belief tokens can be found in the wiki page beliefs : the beliefs to modify and their levels. If not present, theĬurrently selected unit will be the target. Report in the “Thoughts and preferences” screen. Resetting a belief means setting it to a level that does not trigger a Which describes the different levels of belief strength, as explained here: If both this option and a list of attributes/tiersĪre present, the unit attributes will be resetĪnd then the listed attributes will be modified.Ī script to change the beliefs (values) of a unit.īeliefs are defined with the belief token and a number from -3 to 3, reset: reset all attributes to the average level (tier 0). (substitute any space with underscores) tiers range from -4 The valid attribute names can be found in the wiki: attributes : the list of the attributes to modify and their tiers. ![]() Tier 4 is the maximum level, and tier -4 is the minimum level.Īn example of the attribute “Strength”: Tier Standard level and represents the average values for that attribute, Valid actions: slaughter, geldingĭue to space constraints, the names of some output columns are abbreviatedĪ script to change the physical and mental attributes of a unit.Īttributes are divided into tiers from -4 to 4. -unmarkfor : Unmarks selected animals for the action provided.-markfor : Marks selected animals for the action provided.-showstats: Displays physical attributes of the selected animals.notgelded: Selects units which have not been gelded. gelded: Selects units which have already been gelded. Valid actions: slaughter, gelding -notmarkedfor : Selects units which have not been marked for the action provided. markedfor : Selects units which have been marked for the action provided. race : Selects units which match the race value provided. id : Selects the unit with the specified id value provided. Note: cannot be used in conjunction with other These options are used to specify what animals you want or do not want to select. Animal-control -race DOG -male -notgelded -showstatsĪnimal-control -markfor slaughter -id 1988Īnimal-control -gelded -markedfor slaughter -unmarkfor slaughter
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