+(0-6) to radius Place into an item socket of the right colour to gain this skill. ![]() Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Stun Duration on enemiesĠ.5% increased Area of Effect 0.5% increased Attack Speed 3% increased Area of EffectĢ% reduced angle Deals (115-188)% of Base Attack Damageĭeals up to (40-49)% more Damage to closer targets Requires an Axe, Mace, Sceptre, Staff or Unarmed. The wave deals more damage to closer enemies. Radius: 35 Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. Ground Slam Ground Slam Attack, AoE, Slam, MeleeĮffectiveness of Added Damage: (115-150)% (0-57)% increased travel distance Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Cooldown Recovery Rate 1% increased travel distance Grants Phasing for 0.1 seconds This Skill's Cast Speed cannot be modified Shares a cooldown with other Blink skills. If using the "Attack in Place" option, the direction is reversed. Main page: List of stun related skill gems Related base stats Skill gemĬast Time: 0.15 sec Performs a series of quick teleports towards a targeted location. The above modifiers are not doing the same thing, and apply at different times. The modifier +#% chance to Avoid interruption from Stuns while Casting.The modifier +#% chance to Avoid being Stunned.Players lose this chance to ignore a stun with the Eldritch Battery keystone node. An attack that removes energy shield can have its stun avoided, even though energy shield is 0 after damage is applied. First the chance to stun is calculated as normal, and if the stun check succeeds and would cause a stun, there is then a 50% chance that the stun can be ignored. This is calculated independently of the creature's chance to be stunned. As long as a creature has greater than 0 energy shield, it has a 50% chance to ignore a stun.There are passive skills and item modifiers that grant a chance to avoid becoming stunned: Unique bosses, such as Shaper, The Elder, Guardians of the Void, Elder Guardians, and Sirus, Awakener of Worlds become immune to stuns while stunned, and for 4 seconds after the fact. If a player has a total of 110% reduced Enemy Stun Threshold from gear and skills, the actual value according to equation (3) that gets used would be: Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.The net effect on the mean number of stuns during a monster's lifetime is as follows: When the total Stun Threshold Reduction would be over 75%, it is instead treated as being: Is only 75% as much as it actually is, increasing the chance that the enemy will be stunned. For example, 25% reduced Enemy Stun Threshold means the enemy will be treated as if their Reduced stun threshold modifiers reduce the value of Therefore, Damage can be calculated as the following: Both of these will cancel each other out. Melee damage have a +25% bonus to stun chance and non-physical damage have a -25% penalty to stun chance. Dealing at least 50% of maximum life will always stun. If the chance to stun would be less than or equal to 20%, it is ignored, so you need to deal more than 10% of effective maximum life to have a chance to stun. Is whatever their maximum life would be if they did not have Chaos Inoculation. ![]() ![]() For a player with Chaos Inoculation, their Increases to monster life from a party of more than one player do not affect In equation (2) is what the maximum life of the creature would be in a single-player map. Whether or not a stun occurs can be calculated using the following formula: Stun duration can be calculated using the following formula: The duration of stuns can be altered by increased Block and Stun Recovery, increased Stun Duration on enemies, increased Stun Duration with Two Handed Melee Weapons on enemies and similar modifiers. A significantly long stun duration ( 700+ ms) will also display a swirling circle above the character or monster. The chance to stun is based off the damage done in a single hit compared to the target's maximum life. For the passive skill, see Stun Duration (passive skill).
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